While you do get to draw an extra card every turn, you’re also letting your opponents do the same thing. While it might be more prone to removal or disruption than a card like Arcane Signet, it also frees up a ton of deck building options, and thanks to the colors of The Second Doctor we’ve got some pretty sweet colors to work with. Thanks to Susan Foreman, we have a persistent mana accelerant across every single game. That changes things, and it certainly changes them for the better! Taking up that many slots is a pretty big cost when it comes to deck construction. ![]() A high concentration of two-mana ramp spells makes it trivial to routinely cast your commander on turn three across most games. ![]() Longtime fans of the Commander Corner might remember how much I love commanders that cost four mana. You’ve read the title, you know why we’re here, so let’s get into it! Welcome back to the Commander Corner, and today we’re building a deck around… On this week’s Commander Corner we’re covering a duo that will let you politic your way out of danger using only a little bit of bribery and extortion.
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